

Still, any chance to banish multiple of the opponent’s cards is nice. Pretty strong effect, if not a little easy to bait out and then continue. So basically it goes supernova on the opponent’s board and wipes it clean. Once per turn, if the opponent activates a monster effect or declares an attack, you can banish this card and every other card the opponent controls. Still cannot be destroyed by the opponent’s card effects, which while I would ask for more protection considering it’s over a decade since Red Nova Dragon, the effect makes up for it considering it’s likely monsters that’ll try to out this. It retains the 500 ATK boost for each Tuner in your grave, so going by yesterday’s logic I mentioned should likely get to 6000 ATK, but guaranteed going to be 5500 ATK considering you’re using 3 Tuners and they aren’t getting banished. It must first be Synchro Summoned, cause I could see people wanting to try and cheat this out. Junk Speeder is probably the best way to get to this, cause 3 Tuners and another Synchro is a lot to ask for. The summoning requirements are any 3 Tuners and any non-Tuner Synchro(s), which is a big ask still, but at least the Synchro you can use is now generic. The same nice qualities from yesterday, only a 500 ATK boost to improve it. Red Supernova Dragon is a Level 12 DARK Dragon Synchro with 4000 ATK and 3000 DEF. Red Nova Dragon evolves as we end the week with the new powerhouse for RDA and maybe anything else using Synchros: Red Supernova Dragon. Strong ATK/DEF, ability to avoid effect(s), takes away all your cards without triggering their effect(s), comes back to do it again, and has card effect destruction protection. Looking past that, it is an incredibly tough Synchro to out if it hits the field clean. Supernova, like Red Nova, needs their own strategy, it isn’t something you can just throw into an Extra Deck and think it will work. It can also do this on an opponents attack, but just like with Red Nova, who will attack this high ATK monster? Banish Supernova to banish all your opponents cards is an incredible field-clearing effect and you get your Supernova back at the next End Phase to use the effect again. Destruction protection from opponent monster effects narrows your opponents card pool for dealing with this card, and when they may have an answer to it, Supernova has its second effect ready to ruin their day. Same ATK boost as Red Nova, so 500ATK more because of three Tuners instead of two. With 12 Levels to work with and no requirement for which non-Tuner Synchro you use, there’s a multitude of options to make Red Supernova, but Junk Speeder and Synchron Tuners are your easiest way to this beheamoth. Has to be first Synchro Summoned, so there’s no getting around those requirements. Three Tuners is even more than yesterdays card, and you need a non-Tuner Synchro on top of that. Red Supernova Dragon wraps up the week and is an even bigger Synchro option for Red Dragon Archfiend players.
