

The button for Prepare Carefully isn't functioning. Prepare carefuly seems to react like if it was required dependency. Strangely, the problem isn't present with the unofficial 1.3 versionĮdit : It seems linked to an other mod, Overpowed gaming. Must be non-negative and less than the size of the collection.Īt (System.ExceptionArgument argument, System.ExceptionResource resource) in :0Īt () in :0Īt (UnityEngine.Rect rect, Verse.Pawn pawn) in :0Īt ModMedicinePatch.MedicalCareSelectButton._Prefix (UnityEngine.Rect rect, Verse.Pawn pawn) in :0Īt (wrapper dynamic-method) .MedicalCareSelectButton_Patch1(UnityEngine.Rect,Verse.Pawn)Īt (UnityEngine.Rect rect, System.Single& lineEndWidth) in :0Īt (UnityEngine.Rect inRect, RimWorld.IInspectPane pane) in :0 Must be non-negative and less than the size of the collection.
#Rimworld prepare carefully on steam mod
Loading this mod crashes my rimhud with this report : Of course its possible that alien framework changed a reference and thats why but i don't know enough to determine if thats the case or not. I'm pretty sure this is a bug with EDB because if you select the moyo start and load in the pre saved moyo they render properly but the kurin does not and similarily it happens if you do a kurin start that the kurin loads in properly but the moyo is missing its face and racial stats.
#Rimworld prepare carefully on steam update
So before the 1.3 update you could mix and match alien colonists on EDB even if their race was not selected as the primary scenario so you could do crash landed with a human, moyo, and kurin and it would load those saved models perfectly, however in the 1.3 update you cannot load a race outside of the primary selected faction as this breaks not only their model but the specific things that make the species unique so now if you go crash landed and load a human, moyo, and kurin the moyo will be missing her face and the kurin will be a regular human. I made a post before i saw this thread so i will just post this here as well i guess. I'll post the log for that in another comment later today.

The mod creator for that is aware of this bug with Prepare Carefully but since we now have an official release maybe it could be fixed? But if not, I'm totes ok with that. There's also a bug with the Kurin Race HAR Edition (happened with the early unofficial edition of Prepare Carefully as well) where their clothes don't appear upon adding them but it's only a slight setback for me as I just add some of their clothes to spawn for them to wear after landing. My findings came from doing mod removals one by one to see why I kept getting the failed error message (and it worked after I removed Anty) so I setup a very small mod load order with the bare essentials to run Anty with Prepare and managed to recreate the error. You will end up doing mostly 1 thing with every pawn anyway, so having more than 1-2 passions might feel good and give you some options to mix with new colonists, but is not needed.This is more of an incompatibility issue but using "Anty the war ant race" causes initialization issues with Prepare Carefully so thought I'd just point it out in case other people are facing failed initialization. Maybe I just need to learn self control haha! What is it you are missing with those 8 starting pawns? Which scenario are you usually playing? If you use the 3 people start, you usually just need to use some of the skills a little bit and then can start to focus on the passions of those pawns. I try to self contain and not change too much but sometimes I feel even when having the limit option enabled and I end up reducing my starting supplies to gain skill or passions that I'm the system too hard. I like the randomness of the randomly generated pawns but I always seem to find myself randomizing for long periods of time trying to get a perfect starting team. Originally posted by mr.j.j.borreli:Very true!
